- check_circle Art
- check_circle Items
- check_circle Mobs
- check_circle Terrain
- check_circle Models
Published Jun 21st, 2022, 6/21/22 6:37 pm
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This resourcepack updates badlands, deserts and savannas biomes.
brightness_5 For example, cactus will now have appendages with pink flowers, as was shown in the vote for biomes. In the badlands biome, tumbleweeds and bones gnawed by wild animals will be found. Sand in deserts and badlands will have irregularities and different heights. Added 2 types of new wood: a log of baobab (ID: acacia_wood) and palm (ID: jungle_wood). Added 2 types of new food: ostrich and crocodile meat.
More details about the other updates added using OF or CMD will be written in Update Logs.
(The decorations are designed to be placed in a item frame. OptiFine Edition = Missing Item Frame;
CustomModelData Edition = Invisible Item Frame /give @s item_frame{EntityTag:{Invisible:1b}} 1).
This resourcepack is adapted to three languages: English (US), Української and русскому.
If your language is missing, then you can add it yourself (following an example):
assets/minecraft/lang/<language_code>.json
Acacia Wood = Baobab Log.
Jungle Wood = Palm Log.
Photographer: Feniksovich
Credit | "Crocodiles" mod by Viperfish2000 (Texture and model have been changed) & some ideas from the internet for mobs. |
Progress | 100% complete |
Game Version | Minecraft 1.19 |
Resolution | 16x |
Tags |
3 Update Logs
OF+CMD : by KeepMeow 06/21/2022 6:57:23 pmJun 21st, 2022
spaSavannas Update
1. Ostrich (ID: white_wool) — OF: Ostrich — CMD: 6;
2. Ostrich [Head in the sand] (ID: white_wool) — OF: Ostrich Head Down — CMD: 7;
3. Ostrich Baby (ID: white_wool) — OF: Ostrich Baby — CMD: 8;
4. Ostrich Egg (Egg) — OF: Ostrich Egg — CMD: 1;
5. Termite (ID: white_wool) — OF: Termite — CMD: 5;
6. Termite Mound [1] (ID: dripstone_block) — OF: Termite Mound 1— CMD: 1;
7. Termite Mound [2] (ID: dripstone_block) — OF: Termite Mound 2 — CMD: 2;
PS: It can be supplemented with blocks of dripstone & pointed dripstone.
8. Quicksand (ID: sand) — OF: Quicksand — CMD: 1;
9. Baobab Log (ID: minecraft:acacia_wood);
10. Raw Ostrich Meat (ID: beef) — OF: Ostrich Meat — CMD: 2;
11. Cooked Ostrich Meat (ID: cooked_beef) — OF: Cooked Ostrich Meat — CMD: 2.
1. Ostrich (ID: white_wool) — OF: Ostrich — CMD: 6;
2. Ostrich [Head in the sand] (ID: white_wool) — OF: Ostrich Head Down — CMD: 7;
3. Ostrich Baby (ID: white_wool) — OF: Ostrich Baby — CMD: 8;
4. Ostrich Egg (Egg) — OF: Ostrich Egg — CMD: 1;
5. Termite (ID: white_wool) — OF: Termite — CMD: 5;
6. Termite Mound [1] (ID: dripstone_block) — OF: Termite Mound 1— CMD: 1;
7. Termite Mound [2] (ID: dripstone_block) — OF: Termite Mound 2 — CMD: 2;
PS: It can be supplemented with blocks of dripstone & pointed dripstone.
8. Quicksand (ID: sand) — OF: Quicksand — CMD: 1;
9. Baobab Log (ID: minecraft:acacia_wood);
10. Raw Ostrich Meat (ID: beef) — OF: Ostrich Meat — CMD: 2;
11. Cooked Ostrich Meat (ID: cooked_beef) — OF: Cooked Ostrich Meat — CMD: 2.
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Also, how did you manage to place the quicksand on an empty block? For me, when I place an item frame, the quicksand is placed underneath the item frame instead of on top of it, which makes it interfere with the texture of the block behind the item frame.
Using the "OptiFine Edition" you should rename items using an anvil to one of the names listed in Update Logs (Item IDs and names are also in the Update Logs).
If you are using the "CustomModelData Edition", then you should give yourself a items as follows /give @s Item_ID{CustomModelData:Number}
For some decorations, a "skeleton" is needed, I wrote about this in the last screenshots. If you have never encountered this, then just delete this resourcepack.
(The decorations are designed to be placed in a item frame. OptiFine Edition = Missing Item Frame;
CustomModelData Edition = Invisible Item Frame /give @s item_frame{EntityTag:{Invisible:1b}} 1).
This is due to the fact that I first do everything on custom model data, and then transfer it to optifine. I forgot to delete the extra files.