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Currency System

r0w3nAK's Avatar r0w3nAK8/24/23 12:21 pm
1 emeralds 216 5
11/18/2023 11:33 pm
ScotsMiser's Avatar ScotsMiser
I am struggling to make yellow dye based currency system using hoppers and command blocks. my problem is that i have to take a specific number of items out of the hopper depending on what the player selects. is there a command or compact contraption that can remove items? (Commands would be ideal.)
Posted by r0w3nAK's Avatar
r0w3nAK
Level 15 : Journeyman Engineer
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r0w3nAK
11/16/2023 8:47 pm
Level 15 : Journeyman Engineer
r0w3nAK's Avatar
Thanks for the response, but i found a solution. also its a minigame map
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ScotsMiser
11/17/2023 4:31 am
Level 39 : Artisan Miner
ScotsMiser's Avatar
Good to hear that.

Publishing the basis of the solution in the appropriate section (if not here) separately from the minigame map would be useful to anyone who encouters a similar problem in future….
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r0w3nAK
11/18/2023 11:04 pm
Level 15 : Journeyman Engineer
r0w3nAK's Avatar
its not exactually what i was thinking above. I made it so emeralds drop, i can trade the emeralds with a villager for "Keys" of varying price. Then i put em in droppers and- Yeah this is convoluted as f
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ScotsMiser
11/18/2023 11:33 pm
Level 39 : Artisan Miner
ScotsMiser's Avatar
Fundamental rule of engineering: first it has to work.

…and sometimes that means doing things 'sideways'

Interesting way of sloving the issue.
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Peril108
11/14/2023 12:56 am
Level 1 : New Crafter
history
Peril108's Avatar
Not sure about redstone, though I’m sure it’s possible. If you want a command, try /execute if data block <coordinates of where currency go> Items[{id:”minecraft:yellow_dye”,Count:<how much>}] run <command to run if there’s enough dye> Also, what if someone just makes a flower farm? Yellow dye is not a very good currency.
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