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I would love to add more activity to the heartbeat by drawing convulsions to other parts of the Warden's body but Mojang has limited the emissive texture zone, only the center voxel of Warden can interact with the variant texture, everything outside the center voxel like horns legs and arms cannot glow in the heartbeat.
I tried to add random twitching to the eyes through the two variants of particle textures but these too are limited visually, the visual changes are not significant for animation as the frame time cannot be changed.
there are a lot of pixel updates to be done here, the arm and leg joints have incorrect ligaments, some big eyes need to be resized before touching the voxel line, these are all polishing pixel art fixes but I don't have time to make them.
To work correctly paste warden.png and warden_heart.png in warden entity folder.
warden_heart.png
warden.png
I tried to add random twitching to the eyes through the two variants of particle textures but these too are limited visually, the visual changes are not significant for animation as the frame time cannot be changed.
there are a lot of pixel updates to be done here, the arm and leg joints have incorrect ligaments, some big eyes need to be resized before touching the voxel line, these are all polishing pixel art fixes but I don't have time to make them.
To work correctly paste warden.png and warden_heart.png in warden entity folder.
warden_heart.png
warden.png
Model | Warden |
Resolution | Vanilla |
Tags |
2 Update Logs
Update #2 : by FiMiS 09/03/2023 5:41:35 pmSep 3rd, 2023
*Various pixel improvements
*Added emissive texture.
*Added emissive texture.
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when i turn his head I see a little red spark next to the left side of his head