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Check the curseforge page and wiki for more information!
Sully’s Mod started out a few years ago
when I decided to try and make a mod. I couldn’t think of a name and
called it the first name that came to my head as a placeholder “Sully”,
the name stuck and now people think my name is actually Sully. Back then
it was made with MCreator and combined with the fact that I back then
didn’t have a good understanding of vanilla feel, it became more limited
each version. I decided to completely revamp the mod, completely
dumping the MCreator version and getting a coding team (Uraneptus and
MiteBeMana). With each feature I try to think it out as well as I can,
making sure the feature is well-balanced, feels fun to play with and
overall just feels like something new. It tries it’s best to feel like a
Minecraft update full of random features. The mod is planned to have
features for every player, explorers, builders and redstone engineers.
Sully’s Mod started out a few years ago
when I decided to try and make a mod. I couldn’t think of a name and
called it the first name that came to my head as a placeholder “Sully”,
the name stuck and now people think my name is actually Sully. Back then
it was made with MCreator and combined with the fact that I back then
didn’t have a good understanding of vanilla feel, it became more limited
each version. I decided to completely revamp the mod, completely
dumping the MCreator version and getting a coding team (Uraneptus and
MiteBeMana). With each feature I try to think it out as well as I can,
making sure the feature is well-balanced, feels fun to play with and
overall just feels like something new. It tries it’s best to feel like a
Minecraft update full of random features. The mod is planned to have
features for every player, explorers, builders and redstone engineers.
Credit | Uraneptus MightbeMana and KekeCreations for making the mod possible |
Progress | 100% complete |
Game Version | Minecraft 1.20.1 |
Tags |
19 Update Logs
HUGE UPDATE : by Sully 12/22/2023 3:10:01 amDec 22nd, 2023
Changelog version 3.1.0-beta for 1.20.1:
Changes/Updates:
- Tweaked Lanternfish Spawning to be more balanced
- Dynamic Velocity Config is now in Common Config
- Tortoise Shell can now disable shields
- Tortoise Shell can now stun Ravager when Ravager isn't stunned or roaring.
- Tortoise Shell now gains 20 more spin ticks when bouncing off Jade and plays the jade bouncing sound
- Tortoise Shell can now be shot out of a dispenser
- Tortoise Shell Spin Ticks have been increased to 22
- Lanternfish can now glow when using shaders
Additions:
- Added Bouldering Zombie (more info in the wiki)
- Added Config to disable Zombie spawning in deepslate layers (enabled by default)
- Added built-in resource pack that changes vanilla zombie textures (disabled by default)
- Added Jungle Spider (more info in the wiki)
- Added Config to disable Spider spawning in jungle (disabled by default)
- Added option to delay Flinger Totem behavior using honey (more info in the wiki)
- Added new Damage Source for Tortoise Shell
- Added Config to disable the "polishable" tooltip
- Added Tortoise Shell advancement for hitting an entity
- Added Tortoise Shell challenge advancement for hitting a Ravager
- Added Jade Horse Armor (more info in the wiki)
- Added
es_mx - @cerealconjugo
Fixes:
- Fixed Tortoise walking animation
- Fixed Tortoise Shell bouncing off blocks only rarely
- Fixed Tortoise Shell getting stuck when bouncing
- Fixed Tortoise Shell not moving on hit if a block was next to it.
- Fixed Tortoise Shell phasing through entities, causing more damage
- Fixed Tortoise Shell movement behavior when sprinting
- Fixed Tortoise Shell not damaging the player when using a shield or blocking
- Fixed Tortoise Shell hitbox problems
- Fixed directionally inconsistent Tortoise Shell bouncing behaviour
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its the desert version of the spider
If only I played Java…