- check_circle GUI
- check_circle Terrain
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Welcome to this resourcepack page, you might already know that I make resourepacks by using my other pack, this pack is something close to it, but with 128x128 pixels textures instead of 64x64 pixels textures.
My goal with this resourcepack is to make it as much as possible optimized for use with Sonic Ether's Unbelievable Shaders v10.1 with parallax occlusion mapping enabled.
To enjoy the parallax occlusion mapping, you will have to modify your current shaderpack made by Sonic Ether (v10.1 recommended).
A little tutorial for that is at the "Shaderpack modification" header.
I HIGHLY RECOMMEND USING THIS PACK WITH SEUS v10.1 w/ PARALLAX OCCLUSION ENABLED
1) Download your prefered shaderpack here.
2) After placing it in your shaderpacks folder, open up the archive containing the shader files.
3) Open the file called "gbuffers_terrain.fsh" with Notepad or whatever you use to modify text files.
4) At the "Adjustable variables" code, remove the "//" infront of "#define PARALLAX".
5) Save your file and you're ready to go!
I am open to any critism to existing textures, and I am also open for suggestions.
Feel free to comment what you think and what you'd like to be changed/improved.
~ STCM
Progress | 5% complete |
Game Version | Minecraft 1.7.8 |
Resolution | 128x |
Tags |
3 Update Logs
Update #3 : by SoulTakerl996 10/08/2014 7:20:27 amOct 8th, 2014
New:
- Oak log
- Birch log
- Gravel
- Glowstone
- Bricks
- Menu buttons
Redone:
- Cobblestone tints
- Oak planks(tell me what you think)
- Grey bricks
- Grass
And some more stuff, you can find it out for yourself :)
Also, I've not been able to make many new textures lately because of school, this project is not dead yet, it's just slowed down
- Oak log
- Birch log
- Gravel
- Glowstone
- Bricks
- Menu buttons
Redone:
- Cobblestone tints
- Oak planks(tell me what you think)
- Grey bricks
- Grass
And some more stuff, you can find it out for yourself :)
Also, I've not been able to make many new textures lately because of school, this project is not dead yet, it's just slowed down
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specs:
core i5-4430
evga gtx 970@ 1500mhz
8gb of value ram
windows 8.1 pro
benq RL2455HM 1080p 60 hertz
I'm currently really busy with internship, 40 hours a week, plus 4 hours of regular work, so it might take a while for me to release new textures.
You can stick other textures to it in the resourcepack zip file, but you can't blend 2 resourcepacks in the Minecraft resourcepack manager.
If you're using it with shaders and normal mapping, the textures you want to put in have to be the same resolution as the current textures, which is 128x128 pixels, if it isn't 128x128, all of the normal maps will become very glitchy ingame.
Thanks for your comments and opinion!
I used ShaderMap Pro for all normal maps and specular maps, after creating the normal maps, I use photoshop to create the parallax effect on some of the textures