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jiraph52's Avatar jiraph52
Level 45 : Master Robot
30
Adds a turntable to the top of the jukebox.

Unfortunately it is not possible to change the texture based on which disc you insert 🙁, so at the moment it is just a black disc (stal)

Update: I fixed the model, and it now works with Sodium as well!



I originally wanted to use black stained glass but it didn't work, but Minecraft won't let you use textures with transparent bits unless the block you're modelling already had a texture with transparent bits, so the glass was a bit more complicated than it looks.
I made an alternate version with no glass lid. 22 cubes vs 43 for the version with the glass lid. It probably won't make a huge difference unless you're building something like a mansion out of jukeboxes.
Progress100% complete
Game VersionMinecraft 1.17.1
Resolution16x
Tags

2 Update Logs

Update #2 : by jiraph52 10/29/2021 5:51:45 pmOct 29th, 2021

  • Updated to 1.17
  • Tweaked some lighting settings
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Engineer123
01/26/2022 2:40 am
Level 1 : New Crafter
Engineer123's Avatar
Is this bedrock compatible?
1
Nuanulla
10/29/2021 6:18 pm
Level 50 : Grandmaster Wisp
Nuanulla's Avatar
As a piece of art, very nice!
A suggestion for optimization or for your future models: You should be able to apply textures to models and simply not texture certain pixels to make them invisible. You can apply this method to your glass and disc. Treat the glass as a partially-textured cube rather than 21 cubes and the disc as one flat cube (painted in a pixel circle) rather than 5 cubes.
2
jiraph52
10/29/2021 6:39 pm
Level 45 : Master Robot
jiraph52's Avatar
Do you mean leave the pixels blank on the texture .png itself? In this case, since the jukebox is normally solid, Minecraft fills in empty pixels with black. I assume to prevent x-ray resource packs. If it was a block that normally had transparent sections like a lectern or an enchanting table, that would work.
2
Nuanulla
10/29/2021 6:43 pm
Level 50 : Grandmaster Wisp
history
Nuanulla's Avatar
Oh no! Actually, you're very right. I thought that only applied to colors with 100% opacity (which is different from no pixel). So just forget about what I said. My edited model only works if you're using Optifine with shaders. Only then do the optimizations work fine. (still useful if you use shaders, but in any case I'm wrong, lol).
1
Nuanulla
10/29/2021 6:35 pm
Level 50 : Grandmaster Wisp
Nuanulla's Avatar
I reduced the model from 45 cubes to 19 cubes (applied only to jukebox w/ record). See pm. Feel free to fine tune by yourself. Appears to work fine in-game.
1
Ribinator
10/29/2021 5:57 pm
Level 39 : Artisan Herobrine
Ribinator's Avatar
This looks awesome
1
Fracto
02/03/2021 10:59 am
Level 2 : Apprentice Miner
Fracto's Avatar
Can you update this to 1.16
1
jiraph52
10/29/2021 6:39 pm
Level 45 : Master Robot
jiraph52's Avatar
👀
1
MrTrash
09/09/2020 11:50 pm
Level 31 : Artisan Scribe
MrTrash's Avatar
Would it be ok if I incorporated this into my dark mode resource pack I've made? I would be sure to add your name into the credits so people would know the jukebox texture was made by you. I can give a dropbox link if you want to see the progress I have made so far on it.
1
awesomehaley123
08/12/2019 8:35 pm
Level 1 : New Explorer
awesomehaley123's Avatar
but who would make a mansion out of jukeboxes?

nobody.

maybe except me so i can spam dancing parrots on my friends.
1
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