Minecraft Texture Packs / Other Packs

Human Player Villagers X Fresh Animations [ PC Java | MCPE Bedrock ]

  • check_circle Mobs
  • check_circle Models
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StalkerNugget's Avatar StalkerNugget
Level 64 : High Grandmaster Dragon
442
HOW TO CLICK ON DOWNLOAD:
1. CLICK DONLOAD, LEADS TO ADFOCUS
2. FIND "SKIP" ON TOP RIGHT CORNER OF ADFOCUS
3. CLICK "SKIP"

HOW TO PASS THROUGH WORKINK LINK:
1. CLICK CURSEFORGE DLOWNLOAD, LEADS TO WORK INK
2. CLICK "GO TO DESTINATION"
3. SCROLL DOWN TO THE BOTTOM OF PWGE AND CLICK "ACCESS LINK"
4. WAIT 9 SECONDS COUNTDOWN, AND THEN CLICK "ACESS LINK" AGAIN
5. YOU ARE NOW ON CURSEFORGE/MODRINTH, NOW DOWNLOAD THE PACK AND ENJOY

HOW TO DOWNLOAD ON CURSEFORGE FOR MOBILE:
1. GO TO TOP RIGHT CORNER OF YOUR BROWSER APP
2. TAP THE 3 DOTS
3. TAP "DESKTOP MODE"
4. ON CURSEFORGE, TAP ON DOWNLOAD BUTTON


Works on Version 1.8.9/1.12.2/1.14.4/1.16.5/1.17.1/1.18.1/1.19+

(Go to Pack File->HPV Optional Micro Packs->HPV Old Version Archives and grab some version files you want to apply to the top of the main pack in-game)

HOW TO ADD HUMAN GUARD VILLAGERS ON GUARD VILLAGERS MOD:
Go to \.minecraft\config and open the guardvillagers-client file with windows notepad. Change the setting "false" to "true".
Or if you on a different version.Go to \.minecraft\config and open the guardvillagers.json file with windows notepad. Find the "useSteveModel" setting and change the setting "false" to "true".


HOW TO FIX SLEEPING VILLAGERS ON SLEEP TIGHT MOD:
Go in \.minecraft\config and open the sleep_tight-client file with windows notepad. Scroll down. When you see "sleeping_villagers_eyes = true", Change the setting "true" to "false".


[​Requires Optifine]
[​For Fabric Users:]
https://www.curseforge.com/minecraft/mc-mods/entity-model-features
https://www.curseforge.com/minecraft/mc-mods/entity-texture-features-fabric
[​Instructions & Modifier Micro-Packs Available Inside The Pack Zip File]
This villager pack are some assets from the [​Player Mob Models Pack]. It turns villagers into player models and also retaining the vanilla style mixed with my style, thus "neovanilla" style (also because someone already made a vanilla player villagers pack already, and i cant do the same), including the wandering trader, and illagers (and also zombies to enhance mood and realism). There are 70 villager textures in total, containing diversity and many differences and similarities while still keeping the same style.

The pack itself is also a BEDROCK VERSION (Still in ALPHA testing), rename the .zip to .mcpack.

There are some differences with the illager, while the original illager has more of a jacket or coat, this pack instead makes them wear medieval armor, and hoodies for illusioner and witch. So yeah, this is a pretty biased pack, but atleast the elements of the original illager textures, such as colors and other tiny details.



To remove chest model, go to packfile->HPV Micro packs->HPV Modifiers, then grab the tit remover micropack, then put it on resourcepacks folder
Credit@nuel --- Honored 1.19.3 Pack Tester, FreshLX --- Fresh Animations, @seb_semos --- Human Villager Fresh Animations
Progress95% complete
Game VersionMinecraft 1.20.6
Resolution16x
Tags

21 Update Logs

Update #21 : by StalkerNugget 05/15/2024 9:58:18 pmMay 15th

Fixed Vampirism mod compatability

Fix baby zombie villager head disappearing
LOAD MORE LOGS

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Dinglingling
06/07/2024 10:52 am
Level 1 : New Miner
Dinglingling's Avatar
Do you mind telling me how to combine this with fresh animation again?
2
StalkerNugget
06/07/2024 11:44 am
Level 64 : High Grandmaster Dragon
StalkerNugget's Avatar
2nd image2
2
Dinglingling
06/10/2024 9:33 am
Level 1 : New Miner
Dinglingling's Avatar
Wait, is there a way to specifically disable the Ravager's model only ? They have the same hitbox as the vanilla Ravagers but their model is a lot smaller, making it tedious to fight against them.
2
StalkerNugget
06/10/2024 10:11 am
Level 64 : High Grandmaster Dragon
StalkerNugget's Avatar
Go to pack file -> hpv micro packs folder -> hpv removers

Then grab the hpv/pmm ravager remover pack file to resourcepacks folder

Then apply in game
2
Dinglingling
06/08/2024 10:44 am
Level 1 : New Miner
Dinglingling's Avatar
Thanks a lot man. Love your works
2
MrAtom
06/07/2024 5:36 am
Level 10 : Journeyman Miner
history
MrAtom's Avatar
How to fix the problem when using this resource pack and illager invasion mod
I am on 1.20.4 fabric 0.15.11


A glitched maruder
2
StalkerNugget
06/07/2024 9:20 am
Level 64 : High Grandmaster Dragon
StalkerNugget's Avatar
Can you spawn every mob from that mod and then list the mobs with problems so i can fix it fast?
1
DusieWoosie
05/28/2024 8:00 pm
Level 1 : New Miner
DusieWoosie's Avatar
Hey, I really like the Idea of this resource pack, but I have a few questions:

1. This isn't very clear, but since I'm using the resource pack on java do I have to use Optifine..?
2. Is there a list somewhere with all the resource packs and mods required to make this mod work to a fill 100%?
3. After downloading and trying to mess around with is resource pack for a couple hours I've noticed that the txt file instructions keep talking about "PMM" this and that, but all I've seen are "HPV" labeled folders with "HPV" zip files in them. My question is are the "HPV" files the ones I need to be using?
4. Along with question 3, the instructions also say: "Extract the "PMM Optional Micro-Packs" Folder to desktop". but all I have is the " HPV Optional Micro-Packs (JAVA ONLY)" and am unclear of the use for extracting anything, so I'm wondering how updated the instructions are, because they make sense and I get the general gist of them but they're not 100% clear to me.
5. I've tried stuff out and after testing and testing, the closest I've gotten this resource pack to working perfectly doesn't include Optifine. But there was a ton of texture clipping and hat brims. I've included a pdf with the resources/mods I had on at the time, and I was wondering if you could maybe look that over and see what I might need to make this work?

I've spent too much time trying to get this to work and just messing around with mod stuff in general its crazy. 0-0 So if any of these questions help provide some helpful information for those who don't know what their doing that's a win. That is my biggest goal, to help creators help others get everything to work, even if I loose my sanity. Yippee /(0v0)\

PDF of My Mods and Resources I Used
2
StalkerNugget
05/28/2024 10:11 pm
Level 64 : High Grandmaster Dragon
StalkerNugget's Avatar
You def overthinking the pack, but lemme just get it down anyways

1. The pack only requires optifine if you are not using Forge or Fabric, but i recommend you download ETF mod and EMF mod only if you are using either Forge or Fabric

2. Its on the description, refer to 1.

3. Yep, the HPV (Human Player Villagers) is used for the micropacks of this pack, the instructions only mention PMM (currently Human Player Mobs) since the instruction files originating from Human Player Mobs are meant to apply on all my packs, and my player entity packs all originate from Human Player Mobs

4. you extract the Optional Micropacks Folder cuz inside it are a bunch of resource packs (the zip files inside each folders) that change the specific aspects of the pack, and they are in organized folders to know which aspect you want to change the pack

5. It needs Optifine (or the recent EMF and ETF mod if you are on Forge or Fabric) because the entity 3d model is impossible to modify and needs Optifine (or the latter) for it to work

hope this is clear enough
2
DusieWoosie
05/29/2024 2:21 pm
Level 1 : New Miner
DusieWoosie's Avatar
Ok yeah I probably am overthinking all of this. I guess cause it's just not really working like I thought it would but yeah, tryin to figure that out.

Problem 1: Ok, so with 4, I made a pdf describing my problem with photos or at least show you why I'm confused. (also I noticed that I imported that last pdf as a photo but you can't view it... oops.)
My Resource folder

Problem 2: With 5, I just tried to play everything on 1.20.4 and made sure I had the EMF and ETF mods match the version as well as gather the right resource packs; But after installing and running optifine I get this error:

"org.spongepowered.asm.mixin.throwables.MixinApplyError: Mixin [entity_texture_features-forge.mixins.json:MixinArmorFeatureRenderer] from phase [DEFAULT] in config [entity_texture_features-forge.mixins.json] FAILED during APPLY"

but when I don't have optifine I can run the game, but the textures are all wonky.

Why does this stuff have to be so confusingly difficult... I do software stuff! ahhh.... 0-0 If you can help me that would be awesome.
1
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