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Bedrock Edition
Cubeir's Avatar Cubeir
Level 74 : Legendary Artist
213

Vanilla RTX is a PBR resource pack for Minecraft: Bedrock Edition that allows you to use Minecraft's ray tracing features (Minecraft RTX) by adding all of the additional texture maps and fog configurations uniquely adjusted for each biome on top of Vanilla game without altering Vanilla experience, bringing ray tracing support for Minecraft's default resources in the purest possible form.

Vanilla RTX uses 16x heightmaps with uniquely detailed MERs (Metallic/Emissivity/Roughness) for all blocks.
Minecraft generates a higher resolution normal map based on height differences on 16x heightmaps to simulate depth on flat surfaces.

Every possible Vanilla Minecraft block is covered (Creative, Education Edition, secret blocks, etc...)
All materials are consistent across different blocks.
Everything has been fine-tuned for Minecraft RTX.



CreditCubeir and all Vanilla RTX patrons
Progress100% complete
Game VersionMinecraft Bedrock
Resolution16x
Tags

8 Update Logs

Vanilla RTX v1.21.20 : by Cubeir 05/10/2024 8:56:24 amMay 10th

This revision fixes a huge number of ray tracing bugs, brings numerous quality improvements and adds support for the Heavy Core in Minecraft Preview.




• Added support for the "Heavy Core" in Minecraft Preview.

• Adjusted Trial Spawner and Vault block's emissivity.
- Lower parts on vault block and upper parts on trial spawner now emit more light for a better and natural look.
- Off states now glow more strongly (While emissive pixels appear brighter, only vault block emits an aura of light to match the base game)
- On states emissive parts are now much stronger.

• Updated French translations for better accuracy. (Thanks MazeWave)

• Updated prismarine bricks, top and left sides are no longer considered part of the mortar.

• Revamped dirt (dirt textures on grass, mycelium, podzol sides, farmland, all dirt variants, even the dirt parts on hanging roots or missing tile, etc...) all materials have been updated with a cleaned-up dirty appearance!
- Pebbles now appear consistent and overall a bit more rough.
- New heightmaps that allow for consistency across all dirt blocks, fixed noise.

• Updated grass path to have a similar style to grass block, now much more detailed with improved heightmaps.
• Updated hanging roots and root parts on rooted dirt with new detailed materials

• Revamped mycelium, new materials, new smoother and better heightmaps.

• Updated stone diorite, granite and andesite
- Improved diorite details, increased overall roughness of all 3.
- Revamped heightmaps.

• Reworked warped door heightmap, fixed incorrect height of some pixels on crimson door heightmap

• Updated cracked stonebrick heightmap with better defined cracks.
- Updated mossy stonebrick heightmap, fixed noise and stablished a consistent style between every stonebrick variant.

• Other Changes & Fixes:
- Nerfed redstone block emissivity so it may no longer be viable as a light source in large chunks (Still passively emits a small of light to accommodate for consistency between all redstone components that need to passively glow)
- Updated redstone dust heightmaps, reduced edge distortion.
- Improved tuff bricks and chiseled tuff bricks heightmaps.
- Revamped spore blossom with new heightmaps, base texture is now consistent with azalea leaves, significantly decreased emissivity.


New Experimental Updates & Changes in v1.21.20:
(Features below require switching to experimental option within Vanilla RTX or Vanilla RTX Normals through resource pack's settings)

• Fixed invisible Mooshroom mushrooms with ray tracing.
Notes: Missing mushrooms have been remodeled on top of mooshroom for ray tracing as a workaround, as such they may not perfectly line up with original mushrooms without ray tracing, this results in duplicate mushrooms appearing without ray tracing.
It is also worth noting in vanilla Minecraft, mushrooms are floating over cow's body! and this workaround fixes that too.

• Changed Breeze's material that caused glass-like appearance of its wind body, animations of Breeze wind are now functional. (Known issue: only first layer of wind is displayed)
• Updated the fix for Warden's black ears/chest from 1.21.10, now fully fixed without the glass-like ears (MCPE-157438) (Known issue: warden's bioluminescent layer is not functional)
• Fixed glass-like wind charge projectiles with ray tracing.

• Fixed Wither Boss armor texture and texture animation with ray tracing. (MCPE-141530)

• Fixed in-world item textures appearing red & yellow for mob spawn eggs introduced after 1.16.
Currently applies to: Sniffer, Breeze, Armadillo, Bogged, Allay, Axolotl, Camel, Ender Dragon, Frog, Glow Squid, Goat, Hoglin, Iron Golem, Piglin and Pigling Brute, Polar Bear, Sniffer, Snow Golem, Strider, Tadpole, Trader Llama, Warden, Wither Boss and Zoglin spawn eggs.

• Added particle modifiers for all particles, all in-game particles have been adjusted where needed, most particles now have varying degrees of decreased opacity.
For instance, particles like lava will remain fully opaque and bright, while other particles like rain or block destruction have been modified to better blend-in with the world. Particles are not ray ray traced, and this can lead to drastically improved visuals while using ray tracing.

• Fixed chiseled bookshelf front appearing glossy. (MCPE-166159)
Notes: book textures are not yet dynamic, right now on or off state is displayed only depending on the direction the block is facing, this might be improved in a future update. (MCPE-166159)
• Fixed kelp bottom not using a PBR texture, now uses kelp top texture (Carried over from Minecraft RTX Fix Pack v2)

• Corrected colors of doors (MCPE-121412)
Notes: Some doors' colors are not fully correctable.

• Added decorated pot fixes for all 3 new pottery sherds in Minecraft Preview (MCPE-167161)

• Fixed Experimentals option causing redstone ores' reactivity to break, reactivity functionality of redstone ores is now exclusive to the Experimental option.
Notes: This was previously part of default Vanilla RTX, however it has shown to cause missing textures in some servers and with some addons and their resource packs.
Redstone ores' textures will now permanently remain in a non-lit state, which passively emits a small amount of light like all other redstone components. It is now required to switch to experimental option if you wish redstone ores to light up when interacted with or walked on.

• Updated spyglass overlay bug workaround, removed the fix for the texture being too zoomed-in from 1.21.10, instead now modifies only the problematic parts of the texture that caused two darker squares to appear on screen.
Spyglass zoom now functions more similarly to java mods like Optifine zoom without any overlay texture with ray tracing, this workaround (unlike the previous) no longer breaks spyglass without ray tracing. (MCPE-125925)
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DemonWolf3180
04/11/2024 5:38 pm
Level 1 : New Miner
history
DemonWolf3180's Avatar
I've Been using your RTX for quite a while and I love it but, the banners with designed have a problem. When I design a banner with your RTX on, the banner displays its base color when placed. When the RTX is off the banner displays what I put on it. It is also the same thing with the banner on shields.

I don't know if the reason banners won't displays designs is that they don't work on RTX or some other reason, but I do know that this its a great shaders pack. Keep up the good work.




1
User4994191G
01/27/2024 7:32 pm
Level 1 : New Miner
history
User4994191G's Avatar
For some reason the spyglass is missing a texture. i have disabled all of my texture packs other than this one, and it is still doing it.

Also, the water works for a little bit, but then the reflections suddenly become the only thing.

(also the texture of the spyglass has motion blur (i think that's the name idk) but idk if you can fix that)
1
Cubeir
02/28/2024 6:51 am
Level 74 : Legendary Artist
history
Cubeir's Avatar
Hey, I'll be addressing the issues with spyglass in a future update.
1
KingtheTitan
01/24/2024 11:39 am
Level 40 : Master Technomancer
KingtheTitan's Avatar
Diamond blocks almost look transparent
1
Spleedoodles
01/21/2024 12:12 pm
Level 28 : Expert Pixel Painter
Spleedoodles's Avatar
Nice
1
User4977188G
01/16/2024 11:23 am
Level 1 : New Miner
User4977188G's Avatar
Hey! I've been able to download this pack before with no problem, but the lootlab ad won't let me unlock the content, even tho I've completed the tasks it has. Is there another way?
1
Cubeir
01/19/2024 2:42 pm
Level 74 : Legendary Artist
Cubeir's Avatar
Hey there, have you checked out Vanilla RTX's Github repository? All of the files are provided there.
1
Fealty
11/21/2023 8:34 am
Level 1 : New Miner
Fealty's Avatar
Did any updates fix the end portal? I love the effect of the stock end portal, and hate the black mirror of RTX. If you can't make it emissive, then at least leave the texture alone. The stars are so lovely.
1
Cubeir
12/27/2023 10:23 am
Level 74 : Legendary Artist
Cubeir's Avatar
It isn't possible to faithfully recreate the stars, however the latest update turns end portals into a fully black void block just without the stars. Which I suppose is a more fitting appearance for the end portal block when compared to the old default oily material.
1
Poltergeist
07/12/2023 5:30 pm
Level 1 : New Explorer
Poltergeist's Avatar
downloaded but it said it wasnt compatible with my device
1
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