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Vanilla PBR is a new resource pack that enables Minecraft players to take full advantage of the new Deferred Lighting Rendering Pipeline Shaders and features in Minecraft 1.20.30.20 Preview and above.
A derivative work & offshoot of Vanilla RTX, the most popular resource pack for Minecraft RTX, Vanilla PBR covers every block with meticulous care & consistent details. Everything has been heavily adjusted where needed in order to ensure proper functioning & compatibility with the new Deferred Lighting Rendering Pipeline.
Various other properties of your worlds have been adjusted using the new deferred lighting pipeline features.
Vanilla PBR is created for the Deferred Rendering Pipeline and will work on all supported platforms (Android, Xbox & Windows PCs).
Please note that this resource pack is still in development and many exciting features & updates are yet to be released.
You can support future development of my projects by becoming a patron at https://patreon.com/cubeir
Progress | 100% complete |
Game Version | Minecraft Bedrock |
Resolution | 16x |
Tags |
6 Update Logs
Vanilla PBR v2.0 Changelogs: : by Cubeir 05/17/2024 3:54:59 amMay 17th
• Added water waves!
Note: This one isn't another nonsensical water normal you've seen beforehand, it is a proper water normal map, inspired by Minecraft RTX.
• Revamped sky, the sky now closely resembles a mix of vanilla Minecraft and Minecraft RTX.
• Added 20 more fog configurations for various biomes, including the nether, end and dynamic fog depending on overworld biome.
• Added point lights for more blocks.
• Added color grading and tone mapping configurations that more closely resemble a mix of Minecraft RTX and vanilla Minecraft.
• This update brings over most of material-related improvements from Vanilla RTX 1.21, 1.21.10 and 1.21.20 alongside the support for the vast majority of upcoming tricky trials update up to Vanilla RTX 1.21.20.
• Updated directional light offset to a constant for a smoother sun path
• Added support for Armor (For instance, Iron and Gold armor are now metallic)
• Added materials and full texture sets for all particles.
• Decreased heightmap intensity of all entities (Note: PBR textures for majority of entities are still work in progress and most are due to slowly receive reworks with future updates, however this improves their appearance for the time being)
• New Icon!
Note: This one isn't another nonsensical water normal you've seen beforehand, it is a proper water normal map, inspired by Minecraft RTX.
• Revamped sky, the sky now closely resembles a mix of vanilla Minecraft and Minecraft RTX.
• Added 20 more fog configurations for various biomes, including the nether, end and dynamic fog depending on overworld biome.
• Added point lights for more blocks.
• Added color grading and tone mapping configurations that more closely resemble a mix of Minecraft RTX and vanilla Minecraft.
• This update brings over most of material-related improvements from Vanilla RTX 1.21, 1.21.10 and 1.21.20 alongside the support for the vast majority of upcoming tricky trials update up to Vanilla RTX 1.21.20.
• Updated directional light offset to a constant for a smoother sun path
• Added support for Armor (For instance, Iron and Gold armor are now metallic)
• Added materials and full texture sets for all particles.
• Decreased heightmap intensity of all entities (Note: PBR textures for majority of entities are still work in progress and most are due to slowly receive reworks with future updates, however this improves their appearance for the time being)
• New Icon!
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